Lego Star Wars: The Saga Skywalker is a cheerful celebration of the Star Wars franchise, but it is hampered by a large number of technical faults and questionable design decisions. The first lego war of the galaxies game in almost six years, Lego Star Wars: The Saga Skywalker offers fans an expansive trip through the Star Wars universe with the nine main games scanned through a combination of open world levels and Scenarios that recreate some of the most iconic scenes of the Galaxies_ History. This is also the largest LEGO game to date with dozens of worlds to explore and missions that vary in scope, from puzzles to spatial battles, fights against chiefs and timed tests. But while the game tries to provide a bit of everything for all, it spreads too much in some parts, since the game has numerous small technical problems and technical problems and a lack of ingenuity or originality in terms of its real design.
In _Lego Star Wars: The Saga Skywalker, _ players will have the opportunity to play the nine Star Wars movies while unlocking new characters, vehicles and worlds as they do. Once a player completes a level, he will have the opportunity to visit him again in the free game to discover new secrets using characters out of reach of the film. A great change made from the past Lego Star Wars movies is that each character is now divided into one of the 10 characters classes and each of them has unique abilities. While certain characters had unique skills in the past in Lego Star Wars games, now each character has something unique to do, which provides more variety to the type of puzzle that appear at several levels. As with _Lego Star Wars: the awakening of force, _ players can travel to different planets where most have one or more areas of “open world” full of optional missions to complete. These open world areas are also incorporated into the history of the game, where players have to walk slowly from one side to another of an area while listening to dialogue or move in history in some way.
As noted in our preview of the game, the real __ The Lego Star Wars combat system received a great update in Lego Star Wars: La Saga Skywalker. Remote combat is much better than before, since players can aim to specific parts of the body. Shooting at the head will do more damage, while shooting the legs of an enemy will make him jump out of pain. The body-to-body combat now has a countertaking and combos system, which allows players to do even more in fighting. I also liked the small variations on how certain characters fought. Kylo Ren has different fighting animations to those of King, while the jump attack of Poe Dameron was different from someone like Finn or Rose. That made me feel that the characters are a little more than interchangeable masks for certain classes of characters and encouraged me to spend my lego studs earned with so much effort to unlock more characters.
The good news is that there is a lot to do in Lego Star Wars: Saga Skywalker. There are more than 1,000 Kyber Blocks to collect that are used as rewards for various puzzles and missions and can also unlock different characters enhancers. Players could easily invest 70 or 80 hours at Lego Star Wars: Saga Skywalker and still have a lot of content to unlock. However, after having invested more than 20 hours in the game, I could see the designers struggling to innovate at times. Headle fights are disappointingly similar, and the only key differences in light sabers fights are several environmental obstacles. Spatial battles (especially dog fights) are also disappointing a single note, since TIE fighters and droid ships float mostly waiting for players to knock them down instead of trying to fight or follow the players. It is probably a good thing, since the controls of the vehicle are strangely unreyed and change according to the type of vehicle and the environment. And for each interesting riddle to complete, there are two more that are reduced to finding a slightly hidden button to press or a power coil to put on the correct generator. I was also a bit surprised by LEGO’s lack of construction in the game: There is still a construction element at some levels, but almost to the same extent that the last game of Lego Star Wars that I played (which to be righteous had ended a decade behind.)
You could probably forgive the design of repetitive levels (this is a game for all ages and most children will not mind doing the same mission over and over again), but the game also has a disappointing amount of small technical failures. Given the well-documented problems that accompanied the development of the game, it was surprising how little polished the parts of the game were. I had to restart the game no less than four times during my initial game because the levels were not loaded correctly and there were also a pair of forced reboots due to system errors. Although part of this may be due to the use of a coupled switch nintendo (which does not have the power that has a PS5 or Xbox series X), there is simply no excuse for a level to not load the TIE fighters to which you must knock down. Progress or get stuck because the Tusken Raiders that are supposed to be ambushed will never appear.
Even when the levels were loaded correctly, there were still some parts of the game that needed to polish. The characters floated inexplicably in the air at times, while the text occasionally appeared on the screen out of focus. In fact, you could see the individual image assets for the text in the β-pergamino opening parchment with random letters delineated by a rectangle. Sometimes, the camera does not allow players to look at the next platform to jump, or hit an invisible wall and bounce suddenly while the player tries a maneuver in the air. For a game of this caliber, the large number of errors, failures and failures is unforgivable.
In its eagerness to be the “definitive” game LEGO Star Wars, Lego Star Wars: Saga Skywalker tries to do too much and suffer as a result. While the game offers players a variety of different game modes and types of levels, there is nothing in what really protrudes. The puzzles are fine, the vehicles are fine, the missions are fine and the pieces of history are good but not excellent. Honestly, if it were not for the fact that the game still has that crucial the charm and the humor of Lego Star Wars, many players would probably be very frustrated with the game experience. Even with its lack of polishing, I enjoyed Lego Star Wars: Saga Skywalker Because I love Star Wars and I love building Lego sets. But people who do not share that passion will not enjoy as much as I of this defective experience.
Rating: 3 of 5
A Nintendo Switch review code for Lego Star Wars: Saga Skywalker was provided by the publisher and was reviewed in an OLED model of Nintendo Switch.