An interview with the developer of the new indie game I’m worried about this project. This time, we will deliver a mini-in-tavy to the Monster Collection RPG “ COROMON ” developer released on April 1 for TragSoft development, PC / Mac / iOS / Android.
This work is a monster collection RPG affected by the title “Pocket Monster” series. A long time ago, I arranged “Pokemon” of the two-head-oriented period in the contemporary style and is drawn by a dense dot picture. Colomon is mounted more than 100 types, and types, characteristics, skills and the like are different. Travel each place while leaving the difficult puzzle and dungeon and aim for the Colomon Master. Customered to Japanese.
“Coromon” is delivered for 2,050 yen.
– First of all, please introduce yourself. What is your favorite game?
Marcel & Jochemmarcel (32 years old) and Jochem (30 years old). We have a history of software engineers as a software engineer, but it was when I was working at a local supermarket. So we talked to MARCEL, whether Jochem would not help Jochem in 2014. Since then, we now have the development of this work! In 2016, we officially established a company called Tragsoft. By the way, the origin of the company name is Two Ridiculously Ambitious Guys (two vacavacre as two people).
MARCEL’s favorite game is playing with her with “SEA of Thieves” and “Stardew Valley”. Jochem’s favorite game is “The Legend of Zelda”.
-Why did you start developing this work?
Marcel & Jochem We were playing game boys and Nintendo 64 for children. Games for these models were fired on our passion! Memories that adventure a wonderful world while playing the game Boy with your friends and pulled into the story.
We felt that we became adults and something that had no enough to have a modern game. We wanted to make the nostalgic feeling of that great adventure, who made it with friends. That’s why I was born.
– Please tell me the characteristics of this work.
Marcel & Jochem Colomon has a unique potential system. Each collomon is different from normal and is more powerful than usual. In addition, a system that a common point of stamina points needs to be a stamina point is also good, and I’m glad. In addition to other differentiated modes as a point that can be differentiated as other than the same genre! In addition to four difficulty levels, you can customize the degree of difficulty or random options!
– What kind of person do this work do you want to play?
MARCEL & JOCHEM The main target is a monster development game like “Pocket Monster”, an adventure game such as “Zelda Legend”, a player who likes RPG like “Golden Sun”. As we have various difficulty levels, I would like to play a wide range of players who are not used to this genre from the hardcore gamer. A tutorial that can be learned in the story is also available in this work.
– Is there a work affected by this work?
Many influenced from the games mentioned on Marchel & Jochem! “Pocket Monster” “The Legend of Zelda” “Golden Sun” is a work mainly affected in this work. I removed the elements I like from these genres and tried 1. For example, a huge dungeon full of difficult puzzles is in this work, and at the end of that, RPG-like boss battle is waiting for players. All bosses have unique systems, and players are not bored.
-Did you have an impact on development by new coronavirus?
MARCEL & JOCHEM There was only a little bit! Since we did not have offices, I was working at home since before, but two people have suffered from new corona and have been suffering for several days. There was no problem other than this, as luck did not get better.
– Is it okay to deliver and monetize this work?
Marcel & Jochem Yes, there is no problem at all!
– Lastly, please give a message to the Japanese reader.
Marcel & Jochem Thank you for interesting in our game. I’m glad I can play this work, and I hope you enjoy it. I am waiting for your feedback!